he ETK Lore Bible

The in-vault home for ETK’s lore. The browser version of this page is ETK_Lore_Bible.html; this one is for reading inside Obsidian, where every link below is live. The detailed canon lives in the Lore/ tree, and the full writing and canon rules live in the project guide.

The world in four movements

The Creation. Before there was time, there was Giun, the Breath of All Things, a sea of spiritual energy with no shape. Five spirits rose out of it and gave the world form, then drove five stone pillars deep into the earth to hold the balance between the living world and the world of spirits. They named the land Haneul-ttang, the Sky-Earth. For a long age it held.

The Fracturing. An order of scholar-sorcerers, the Cheonmugwan, tried to take the power of the pillars for themselves. Their ritual failed. Three pillars shattered, two cracked, and the balance came apart. The boundary between the living and the dead tore open, and unfiltered Giun seeped out as Maggi, a corruption that warps animals into monsters and keeps the dead from passing on. See The Fracturing (Cheonha Bunhae).

The Age of Endurance. The old kingdoms fell. What remains are scattered towns that survive on their own strength. Seonhwa is one of the steadiest, held together by the Suhodan, an order that trains warriors, healers, scholars, and hunters to push the corruption back. See The Age of Endurance.

Where the player stands. Every player begins as a new Suhodan recruit at Seonhwa. The two surviving pillars are still failing. The work is to hold the world together a little longer, to learn what truly happened, and to decide what to do about the survivors of the order that caused it. At the far end of that road waits Transcendence.

Key facts

  • Giun and Maggi. Giun is the living spiritual energy of the world. Maggi is its corruption, loosed by the Fracturing, and it gathers where there is grief and suffering.
  • The pillars. Five Celestial Pillars held the Great Balance. Three are shattered, two are cracked and failing.
  • Seonhwa and the Suhodan. The surviving city is held by the Suhodan, the order of the five paths, governed by a council that does not agree.
  • The grey zone. The corrupted are victims as much as threats. Putting them down is a mercy. See Maggi and Bestiary Overview.
  • The dead. With the boundary torn, spirits held by Han are trapped here. The Danja work with them.
  • The endgame. Past level 99, a player takes a shard of a broken pillar and becomes an avatar of their spirit. See Transcendence (Beyond Level 99).
  • The antagonists. The Cheonmugwan survived as immortal, disfigured beings, split into the Eclipse Court and the repentant Ashen Archivists.
  • Canon note. The Cheongan path is the Hunter, never the Ranger.

The five paths

Each path draws on one of the Five Celestial Spirits. Where two paths meet, a shared subpath of the Circle of Balance has grown.

  • Guardian follows Cheolbyeok, the Iron Wall. “The shield does not choose what it protects.”
  • Cleric follows Jeonghwa, Purification. “To heal is to restore what the Fracturing stole.”
  • Monk follows Noeho, the Thunder Tiger. “The body is the weapon; the spirit is its edge.”
  • Hunter follows Cheongan, the Sky Eye. “See everything. Miss nothing.”
  • Wizard follows Yeonghwa, the Spirit Flame. “Knowledge is the fire that burns back the dark.”

Writing ETK lore

Two rules carry everything. Write so it never reads as machine-written (no em dashes, no model filler, no “it’s not X, it’s Y” reversals), and never invent canon (if it is not in a committed document it does not exist, mark proposals as you go, and check the Glossary before coining a name). The full ruleset is in the project guide.

The Library

This index builds itself. Each note carries a type in its frontmatter, and the queries below list them, so a new document shows up here on its own once it has frontmatter. Edit the notes, not this list.

The World

DocumentWhat it is
GiunGiun (기운) is the primordial spiritual energy of the world, the substance from which everything was shaped and the force every path still draws on.
Han (Unresolved Grief)Han (한) is the deep unresolved grief that anchors a dead spirit to the mortal world.
Haneul-ttang (The World)Haneul-ttang (하늘땅), the Sky-Earth.
MaggiMaggi (막기) is the corrupting force loosed when the Celestial Pillars broke.
Sansin (Mountain Spirits)The old mountain and nature spirits that survived the Fracturing uncorrupted.
SeonhwaA surviving former provincial capital, held together by the Suhodan, where new recruits begin their training.
The Celestial Pillars and the GyunhyeongThe five Celestial Stone Pillars that anchor and purify Giun and hold the Great Balance between the spirit and mortal worlds.
The CryptsA dangerous underground dungeon near Seonhwa, layered by depth, where Maggi pools thick and old spirits linger.
The Five Celestial SpiritsThe five spirits that arose from Giun, shaped the world, and anchored it with the Celestial Pillars.
The Gwimak (Spirit Hall)The home of the Jeopsindanja (접신단자), a former storage building at the eastern edge of Seonhwa, close to the wall and apart from where people live and trade.
The YedangThe home of the Hwa in Seonhwa.

History and Timeline

DocumentWhat it is
The Age of EnduranceThe era after the Fracturing, when the old order is gone and the scattered survivors hold on.
The CreationHow the world of Haneul-ttang came to be, from a sea of spiritual energy to a balanced land anchored by five buried pillars.
The Fracturing (Cheonha Bunhae)The catastrophe that broke the Celestial Pillars, collapsed the Great Balance, and tore the boundary between worlds, releasing Maggi into Haneul-ttang.
TimelineA relative-order spine of Haneul’s history, from the spiritual sea before time to the present player era.

The Player Paths

DocumentWhat it is
ClericThe healing path of the Suhodan, sworn to the spirit Jeonghwa (정화).
GuardianThe Suhodan path of Cheolbyeok (철벽), whose work is to endure and hold the line so that everyone behind them survives.
HunterThe Suhodan path of Cheongan (천안), the Sky Eye: precision, the wild, and putting corrupted creatures down at range or with dual blades.
MonkThe Suhodan path of inner Giun and martial discipline, sworn to the Celestial Spirit Noeho (뇌호), the Thunder Tiger of Discipline and Inner Power.
Transcendence (Beyond Level 99)The endgame progression where a player takes a shard of a broken Celestial Pillar into themselves, gives up their humanity, and becomes an avatar of their chosen spirit.
WizardThe Suhodan path of Yeonghwa (영화), wielding elemental Giun (기운) as fire, ice, lightning, and arcane force.

The Main Plot

DocumentWhat it is
The Gloth ArcThe introductory storyline that carries a player from their first quest as a Suhodan recruit to the cleansing ritual (씻김굿) that restores the corrupted scholar Han-Gyeol.
Why Players Fight (Progression Arc)The reason a Suhodan recruit keeps going out into the corruption, told across four stages: a Local Threat near Seonhwa, the Spreading Darkness deeper in the wilds, the Pillar War at the broken-pillar sites, and Transcendence past mortal limits at level 99.

Enemies

DocumentWhat it is
Bae-GumeongA respawning mini-boss in the rat area of the crypt, grown strong by feasting on its own kind, and the source of the relic fragment that opens the path toward Gloth.
Bestiary OverviewThe enemies of Haneul came from the world itself.
Gloth (Han-Gyeol)A devout Seonhwa scholar who entered the crypts to find the source of a worsening corruption, was struck by it when he reached for a pillar fragment, and became the boss now known as Gloth.

Factions

DocumentWhat it is
Danja (Jeopsindanja)The Cleric-Wizard subpath of the Suhodan, who commune with the dead through Gut ritual, resolve the Han that traps them, and call on the bonds that form in return.
Hwarang (Hwa)A shared subpath of the Suhodan between Monk and Guardian: warrior-poets who hold martial skill and artistic discipline as one practice, and who keep the forms of an art whose power died with the old world.
InscriberA shared subpath of the Suhodan joining Wizard and Hunter, named for the Bujeok (부적) talismans its members inscribe and maintain.
SeonThe Hunter-Monk shared subpath, whose practitioners maintain communion with the Sansin (산신) and carry wilderness intelligence back to Seonhwa.
Songhondan (Song)The Songhondan (송혼단), “The Order of Soul Sending,” is the Guardian-Cleric shared subpath that recovers the bodies of the fallen and performs the funeral rites that keep the dead from rising as something worse.
The Ashen Archivists (Jae-Giloggwan)Repentant Cheonmugwan survivors who preserve knowledge for humanity and seek to end their own immortality, operating through intermediaries because they know they are hated.
The CheonmugwanThe order of scholar-sorcerers whose ritual caused the Fracturing.
The Circle of Balance (Shared Subpaths)The Circle of Balance is the set of five shared traditions that form where two of the Suhodan’s paths meet in philosophy and practice.
The Council of SeonhwaThe five path leaders who govern Seonhwa (선화), each one the head of a Suhodan discipline and each holding a different stance on the Maggi.
The Eclipse Court (Sig Beob-won)A faction of Cheonmugwan (천무관) survivors who hold that the Fracturing ritual succeeded as a first step, that Maggi (막기) is the evolution of Giun (기운), and that the world must be remade.
The SuhodanThe civic, military, and spiritual order that holds Seonhwa together, training the five paths to push back corruption, protect trade, and recover lost knowledge.

Deep Lore

DocumentWhat it is
Danja Manuscript (Deep Lore)A Danja manuscript written for those considering or entering the practice of the Jeopsindanja (접신단자), the subpath others call Necromancers.
Scrolls of the Brushhand (Deep Lore)What follows is the oldest writing the Hwa keep.

Danja Systems

DocumentWhat it is
Gisaeng Channeling (Spirit Riding)Reference card for the Jeopsindanja (접신단자) technique of inviting a spirit into yourself to borrow its abilities directly.
Haninshik (Han Reading)The Danja sense for reading the emotional signature of spirits, corrupted creatures, and places of death, used both to know what you are walking into and to judge how deep a corruption runs.
Shinbyeong (Spirit Sickness)Involuntary spirit sensitivity that arrives unbidden and draws some of the afflicted to the Jeopsindanja (접신단자).
Ssitgim (Washing)The Danja cleansing rite.
The GutThe ritual foundation every Danja practice builds on.
Yeonggi (Spirit Energy)A Danja reference card for channeling the Giun of the dead as an offensive and defensive force.
Yeongso (Spirit Calling)A Danja calls on a spirit they have helped, and that spirit appears to fight beside them, then leaves freely when the work is done.

Items and Artifacts

DocumentWhat it is
Bujeok (Talismans)Paper talismans inscribed with Giun patterns that store elemental effects, made and maintained by the Inscribers and drawing on Korean folk talisman practice.

Major NPCs

DocumentWhat it is
Elder So-Hwa (The Blind Archivist)A surviving Cheonmugwan scholar who shielded the historical archives with her body during the Fracturing.
First Master Ye-Jin (The Brushhand)The founder of the Hwa, a warrior-poet of the old world whose art is said to have touched Giun directly.
First Shield Beom-SeokThe Head Guardian of Seonhwa, a hardened veteran who would exile or execute anyone exposed to heavy Maggi before they can turn.
Grand Magister Do-JinLeader of the Eclipse Court (Sig Beob-won), a surviving Cheonmugwan scholar who believes the Fracturing was a beginning rather than a disaster, and the long-term antagonist of the world.
Grand Scholar Seul-KiHead of the Wizard path in Seonhwa, a brilliant and cold researcher who studies Maggi (막기) above all else and wants the Danja’s spirit archive.
Grandmaster Tae-SungHead Monk of the Suhodan in Seonhwa (선화), the embodiment of “perfecting self,” who teaches that only self-reliance can carry the city through the horrors of the Maggi.
Han-Gyeol (Restored)The Seonhwa scholar who fell to the crypts and became Gloth, returned to himself by the Ssitgim-gut (씻김굿) and found afterward in a room where he records what he learned.
Headmaster Yul-HoThe current leader of the Hwa and master of the Yedang.
High Cleric Eun-AeHead Cleric of Seonhwa, an old woman who holds compassion and mercy as the highest goal of the city and seeks a way to cure the Maggi-corrupted rather than destroy them.
Instructor Jin-Woo (The Jadeheart)The general tutor of the Suhodan at Seonhwa (선화), a man known for wisdom and care who never chose a path of his own.
Master Tracker Yoo-riHead of the Hunter path on the Council of Seonhwa, an outsider who treats the Maggi-corrupted as a rotted limb to be excised for the sake of the world’s balance.
Mediator Yun-SeoFormer Cleric who became leader of the Danja (접신단자), the Suhodan subpath that works with the dead.
Mu-YeongThe Cleric who discovered the Jeopsin method and founded the Danja (접신단자) practice.
Seon-WooFounder of the Seon subpath, the Hunter and Monk tradition that keeps communion with the Sansin (산신), the old mountain spirits that survived the Fracturing uncorrupted.

Minor NPCs

DocumentWhat it is
Disciplinarian Gun-WooThe Monk tutor of Seonhwa, loud and warm where Grandmaster Tae-Sung is silent and severe, but pointed at the same goal of pushing young monks to better themselves.
Lecturer Ji-HoonThe Wizard tutor of Seonhwa, highly organized and pedantic to a fault, who explains the elemental interactions of Giun weaves better than anyone and resents being stuck doing it.
Nam-Gi (The Weeping Hermit)A Cheonmugwan survivor who fled into the deep wild to live alone, where his own corrupting presence ruins everything he tries to grow.
Pathfinder Kang-HoThe Hunter tutor at Seonhwa, a scarred veteran of the wilds who teaches new Hunters directly and without wasted words.
Sindo Min-SooThe Cleric tutor at Seonhwa, an old healer who keeps a calm front over frayed nerves.
Vanguard Dae-HyunThe Guardian tutor at Seonhwa, a young lieutenant who trains new recruits on the path of Cheolbyeok.

Reference

DocumentWhat it is
GlossaryEvery proper noun and invented term in ETK canon, with its canonical spelling.
NexusTK MigrationETK grows out of NexusTK but is becoming its own game.