ore

Canon for ETK lives here, sorted into categories. Keep each piece in the folder that fits it, and don’t pile unrelated lore into one file. The front-door overview is the Quartz site, built from ../Home.md and this tree. Detail lives in these folders.

All writing here follows the rules in the project guide: no AI-tell prose, and never invent canon.

How the tree is split

The top level separates what a player works with from the long in-world prose behind it. The mechanics-facing folders (the paths, the factions, the world, the enemies) hold the docs a developer reads to build. The deep manuscripts sit apart in Deep Lore/ so they stay clear of that work.

Categories

  • Paths/: the five player classes (Guardian, Cleric, Monk, Hunter, Wizard) and Transcendence. Each path is an order led by an NPC; the player joins one and rises through it.
  • Player Factions/: the Circle of Balance subpaths a player can join and eventually lead. The NPC who heads a subpath steps aside once a player takes the role. Holds Danja Systems/, the Danja ability cards.
  • NPC Factions/: orders run by NPCs that a player does not lead. The Suhodan and its council, and the Cheonmugwan and the two orders it broke into.
  • World/: geography, cultures, religions, languages, and the locations tied to them.
  • Enemies/: monsters, bosses, and hostile groups. How they behave, what threat they pose, and whatever story they carry.
  • Main Plot/: the central storyline and its arcs. Spoiler-heavy by default.
  • Items & Artifacts/: named weapons, artifacts, and notable goods.
  • NPCs/: the world’s non-player characters, split by importance.
    • Major NPCs/: central characters with full backgrounds, motivations, and arcs.
    • Minor NPCs/: recurring background characters who show up but don’t carry the story.
    • Named NPCs/: characters with a name and a bit of color, sitting just below Minor in depth and word count.
  • Deep Lore/: long in-world manuscripts and records, kept apart from the mechanics docs. Its subfolders mirror the rest of the tree, so a player-faction manuscript sits under Deep Lore/Player Factions/.
  • History & Timeline/: a chronological spine of events that the other folders reference.
  • Reference/: the Glossary (every proper noun and term, with canonical spelling) and NexusTK Migration (what ETK adopts from NexusTK, replaces, or leaves undecided). Check the Glossary before coining a name.
  • Quest/: quest chains, objectives, and quest text.
  • Event/: seasonal and world events.

When two folders could each hold a piece, put it where a reader would look for it and cross-reference from the other with a See also link.